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NPC Generator

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Advanced [show]


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Artistic. Flaws: Ugly, Selfish. Bonds: Slave. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Godfrey Shelley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Alton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Animal Trainer uniform. He keeps his silver hair in a pixie cut. His eyes are brown and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Depressed. Bonds: Job, Immigrant, Religious, Enemies. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Lance Alton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: Anthony hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Anthony Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)8 (-1) 13 (+1)3 (-4)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Pacifist, Fighting, Logical. Flaws: Shy. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Ernest Holton, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. White opal (700 gp). Violet garnet (400 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Marshal uniform. He has styled his red hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Marshal like his father before him.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a marshal and was forced into it by his family

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Charles Springfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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