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NPC Generator

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Advanced [show]


Jocelyn Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Jocelyn was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Nature, Criminal record. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Jocelyn Dayton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sard (60 gp).


Social Check DCs


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears just a black suit. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a desert tribe. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Justice. Flaws: Sensitive, Fearful. Bonds: Criminal record, Nature. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Hartford, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is portly but not overly obese. His blonde hair is greasy and uncared for. His eyes are hazel and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Lance Alston, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Alexandre Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and a deep hatred of dire rats

Ideals: Fighting, Athletic, Gifted. Flaws: Shy, Ugly. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Alexandre Asheton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 14
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Emsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: William was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated, Justice, Persistence. Bonds: Attractive, Criminal record. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

William Emsworth, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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