Everard Abram, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his longsword ready. His hair is cut close to his head. His blue eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Everard studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Dustin Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). With a patchy silver beard and wild silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Joker. Flaws: Addict, Disease, Mundane. Bonds: Poor. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Raymond Radcliffe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely blue suit with black socks and a vest with buckled shoes. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Disease. Bonds: Immigrant, Military. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Chrysoberyl (140 gp). Red garnet (140 gp). Tourmaline (140 gp).
Charles Windsor, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the left. His violet eyes peer out from beneath his broad violet hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Brown-green garnet (70 gp). Violet garnet (200 gp).
Heward Dryden, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the south. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He now owns his own business.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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