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Advanced [show]


Conrad Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Marshal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Marshal.

Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Rich, Attractive, Job. Occupation: Marshal

Voice: American accent

Attributes [hide]

Conrad Heiser, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)5 (-3)
Skills Persuasion -1, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Don Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his bow ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Baker job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Entrepeneur, Fighting. Flaws: Fearful. Bonds: Job, Poor. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Don Gracey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Solomon Eastoft, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a brown vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright black hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Doctor soon after.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Eastoft, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is well dressed, constantly wearing a blue suit, brown shirt, and black tie. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cook job and began his own company from there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism, Gifted. Bonds: Attractive, Poor, Job. Occupation: Cook

Voice: Stutters

Attributes [hide]

Frederick Middleton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Gnoll, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Trym Clifford, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears white leather gloves, a white jacket, and tight pants. He wears his blonde hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born in a small island village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Justice, Artistic. Bonds: Family, Nature. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Trym Clifford, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 6 (-2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Silk rope. 1 Superior lock.


Social Check DCs

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