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Advanced [show]


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is thinning but still full. His eyes are blue and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and a deep hatred of illithids

Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Enemies, Military. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Heward Atterton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Gerard Addington, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 28000 cp. Tourmaline (110 gp). Freshwater pearl (7 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: The child of a Hunter, who enjoyed hunting, Patrick was taken on many hunting expeditions. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Patrick Graham, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Law, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Butcher, but he got bored and became a Tailor. He has dedicated himself to building a better world.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Adventurer, Religious, Job, In love. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Trey Law, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Amber (100 gp). Rhodochrosite (6 gp).


Social Check DCs


Tim Ryland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He likes to wear ponchos typically of a light tan in addition to tight pants. His white hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the west. A freak accident while working with his Miner mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and he has a crush on the local miner

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tim Ryland, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. Azurite (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs

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