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NPC Generator

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Advanced [show]


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his black robe and has his spear always slung over his shoulder. His hair is red and very short. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the east, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Guy Reid, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: Gifted from a young age, Bertram studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Religious, Criminal record. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Jacobs, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Charles Hayley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears baggy tan pantaloons and a brown scarf. He has a hunchback. He keeps his long chestnut hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has all his life been fascinated with music.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Regain custody of his daughter.

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Poor, Family. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Hayley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. Zircon (20 gp). 1 Half-Plate.


Social Check DCs


Odo Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown pants and tee shirts. With a patchy black beard and wild black hair. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Odo was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Disease. Bonds: Religious, Attractive, Immigrant. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Denholm, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. Lapis lazuli (9 gp).


Social Check DCs


Alex Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has styled his brown hair well, parting it to the right. His thin eyebrows rest above his beady amber eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Alex is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in sai use. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Family, Religious. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Alex Brixton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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