Kyle Tatum, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kyle hails from a village terrorized by drow. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He wants revenge against drow; and he wants to meet his childhood hero
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Anselm Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a blue deerstalker hat and blue clothes. He carries a battered club and tarnished halberd as well. His auburn hair is braided into rings. His eyes are likewise brown. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Detective father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Sardonyx (70 gp). Sardonyx (70 gp). Obsidian (14 gp). 1 Minor magic item.
Miles Enfield, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor, and carries kukris. He has a small bristly mustache and wavy black hair. This gray eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Miles was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Mason like his father before him.
Motivation: Wants to raise his children well.
Ideals: Fighting, Artistic, Gifted. Bonds: Job, Family. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp.
Percival Landon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He sports red clothing, slightly heavier than average wear. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of eastern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Slave, Adventurer. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Geoffrey Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt, and carries greatswords. His hair is blonde and very short. His eyes, though not visible through his cowl, are gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east his family was never financially stable. After coming to the age of reason, Geoffrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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