Norman Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. He has a dull look in his blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Dean Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast island. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Professionalism. Bonds: Family, Nature. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Chain shirt.
Rolf Gracey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Human people.
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Blue quartz (12 gp). Violet garnet (800 gp).
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His brown hair is cut short. He is baby faced.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's attracted to the PC; and he has a crush on the local scribe
Ideals: Impeccable, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Gilbert Burton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His long red hair is drawn into a two foot long braid. He is baby faced.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: Born in the east to a Fortune-teller, Gilbert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Philantrophist. Flaws: Disease. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!
