Everard Shipley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Junk Dealer. He has a long white beard with little hanging trinkets. His fierce violet eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Sage, but he was a colossal failure. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: His religion dominates his actions; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. Moonstone (80 gp). Lapis lazuli (15 gp).
Randal Southey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. With a patchy blonde beard and wild blonde hair. His green eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Norman Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a greatsword on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. His eyes are likewise brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Chad Adley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly glaives and nunchakus. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted, Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 19000 cp.
Chad Hayes, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears his red hair up. His gray unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Chad was born with his father's beautiful face. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
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