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Advanced [show]


Thomas Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has brown hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Dilettante, who enjoyed hunting, Thomas was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Nature. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Thomas Tyndall, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)17 (+3) 9 (-1)18 (+4)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Whitby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Arnold Whitby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)7 (-2) 12 (+1)5 (-3)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. With bright silver hair and a scraggly beard. He has brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Military. Occupation: Soapmaker

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Emsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Clerebold Watson, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, blue shirt, and yellow tie. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Criminal record. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Clerebold Watson, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has brown hair. He has a dull look in his brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerald was born in the east. At a young age he loved to build and create. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Persistence, Entrepeneur. Bonds: In love, Enemies. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Gerald Ainsley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 40 pp. Amethyst (150 gp). Silver pearl (150 gp). Red-brown spinel (150 gp).


Social Check DCs

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