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Charles Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair has been sun bleached extensively. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Job, Criminal record. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Trollope, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Malachite (15 gp). Hematite (15 gp). Star ruby (500 gp).


Social Check DCs


Robert Winchester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports green clothing, slightly heavier than average wear. His tied-back hair is golden. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted martial powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Philantrophist. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Robert Winchester, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Alchemist’s fire. 4 Thunderstones. 1 Everburning torch.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His red hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east to a Banker, Adelard learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Adelard Bradly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears a black coat over a pastel low-cut shirt, and a feathered hat upon his head. His blonde hair is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Courier, but he got bored and became a Butcher. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Cornish, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has a long silver beard with little hanging trinkets. He has blue eyes.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: Gerald was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Depressed, Antagonistic, Racist. Bonds: Job, Nature. Occupation: Barber

Voice: Stutters

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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