Anselm Kensley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Spice Merchant. He has a small bristly mustache and wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ralf Lester, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carnelian (50 gp). White pearl (110 gp). Smoky quartz (50 gp).
William Reed, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the right. His brown eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Optimist. Bonds: Religious, Nature, Adventurer. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3100 sp.
Roland Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting yellow shirt and pants. He has wavy auburn hair. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of northern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He became a Fisher soon after.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Simple lock. 1 Average lock.
Solomon Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly black, has prominent grey streaks. His hazel eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Solomon was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 4 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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