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NPC Generator

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Advanced [show]


Conrad Winthrop, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large black mantle and cape that has been intricately interwoven into his violet robe. He keeps his golden hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Conrad has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Impeccable. Flaws: Ugly, Depressed, Disease. Bonds: Poor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Conrad Winthrop, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his pastel robe and has his pickaxe always slung over his shoulder. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Bernard Tickle, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)8 (-1) 18 (+4)11 (+0)
Skills Acrobatics +0, Intimidation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Chrysoberyl (100 gp). Freshwater pearl (11 gp). Amethyst (100 gp). Red spinel (100 gp).


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey shirt with thin blue vertical stripes and white pants. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born in the north to a Hunter, John learned a great deal about his father's area of expertise. He has had some formal writing training, and achieved minor success. He became a Hunter soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

John Myerscough, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His auburn hair, when down, is lengthy. He has gray eyes and a yellow hat with a blue feather.

Personality: Calm and collected, he is a well trained Seamstress. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Balimaar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Rich, Criminal record. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Balimaar Kirby, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Rhodochrosite (11 gp).


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Beitz, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)5 (-3) 16 (+3)14 (+2)
Skills Arcana -1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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