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NPC Generator

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Advanced [show]


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a blue suit. He keeps his brown hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Don Staurheim, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. 2 Holy water. 4 Antitoxin.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries a battered mace and tarnished dagger as well. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, John and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

John Hartford, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 23000 sp.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries daggers. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Armorer, who enjoyed hunting, Gomory was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Gentry, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Benson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is well dressed, constantly wearing a red suit, grey shirt, and pastel tie. His black hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bookbinder mother left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Disease. Bonds: Rich, Criminal record, Family. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Lewis Benson, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)16 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is long and unkept. His thin eyebrows rest above his beady blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Insane. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Ernest Marlowe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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