Heward Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Mayor. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: He got into the Mayor business at a young age. A gifted student he started as a Crown-heir, but he got bored and became a Mayor. He has worked as a Mayor like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Justice, Logical. Bonds: Job. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 400 gp.
John Middleton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of his god around his neck, and a greataxe on his belt. His blonde hair is singed and shortened. His green eyes lackadaisically let the world flow into them.
Personality: John is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Manfred Morton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His red hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Ugly, Insane, Mundane. Bonds: Immigrant. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. Zircon (80 gp). Banded agate (4 gp). Rhodochrosite (4 gp). Alexandrite (1200 gp). 1 Minor magic item.
Clerebold Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.
Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and he has a crush on the local miner
Ideals: Fighting, Disciplined. Bonds: Family, Adventurer, Religious, Has a crush. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
William Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: He got into the Blacksmith business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to share knowledge with the world
Ideals: Opinionated, Logical. Bonds: Job, Adventurer, Enemies. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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