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NPC Generator

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Advanced [show]


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. His white hair is greasy and uncared for. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Rolf Dayton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 11 (+0)6 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Artisan’s tools. 1 Healer’s kit. 1 Disguise kit.


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Bertram was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. He inherited the family business which he has now maintained for 3 years.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Bonds: Rich, Attractive, Job. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Bertram Morley, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his halberd. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Justice, Persistence. Flaws: Selfish. Bonds: Family. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

William Morton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Heward Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Assassin. His head has been shaved. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Heward Digby, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 19 (+4)8 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 16000 sp. Pink pearl (80 gp). Fire opal (1200 gp). Azurite (16 gp).


Social Check DCs


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his shortspear ready. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Farmer, but he got bored and became a Cartwright. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and to be a farmer again

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Kyle Emsworth, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)13 (+1) 17 (+3)17 (+3)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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