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NPC Generator

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Advanced [show]


John Fidget, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

John Fidget, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Diggory Shelby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Insomniac, Mundane. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Diggory Shelby, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)4 (-3) 11 (+0)17 (+3)
Skills Investigation -1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Trey Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist. Flaws: Lazy, PTSD. Bonds: Nature. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Trey Carlton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)7 (-2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 37000 sp.


Social Check DCs


Peter Cason, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered sai and tarnished greataxe as well. His hair is short and golden. His eyes are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small desert village. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Cason, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp. White pearl (70 gp).


Social Check DCs


Everard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing the road beaten gear of a warrior. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his brother recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Fighting, Disciplined. Bonds: Has a crush, Criminal record, Family, Job. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Everard Bradshaw, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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