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NPC Generator

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Advanced [show]


Theodoric Blyth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his red hair to look like a famous performer. His eyes are hazel.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: He was born in the south. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Blyth, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He wears a feathered hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Fletcher. Flattery will make him almost putty in your hands.

History: He got into the Fletcher business at a young age. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Drogo Breeden, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +0, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Vance, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Geoffrey was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Vance, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 7 (-2)9 (-1)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Everard Rutherford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He wears his auburn hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Everard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Everard Rutherford, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Bonds: Attractive, Rich, Immigrant, Religious. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Ernest Kimberley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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