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NPC Generator

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Advanced [show]


Frederick York, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long black hair kept up in a rat tail. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick York, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Balimaar Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes peer out from beneath his feathered blue hat.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a glassblower again

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Balimaar Bentham, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 25000 sp.


Social Check DCs


Norman Compton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His hair is brown, silky, and of moderate length. His brown eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Norman Compton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. Blue quartz (15 gp). Red garnet (80 gp). 1 Half-Plate.


Social Check DCs


John Langston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black clothing when he does not wear armor. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Locksmith, but he got bored and became a Bricklayer. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

John Langston, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Insane. Bonds: Poor. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Don Blyth, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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