Balimaar Mori, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 45000 sp.
Diggory Tyndall, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long auburn hair kept up in a rat tail. His fierce gray eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Manfred Shelly, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is singed and shortened. He has blue eyes and a blue hat with a black feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. Red spinel (60 gp). Deep blue spinel (1000 gp). Black star sapphire (1200 gp). Tourmaline (60 gp).
Drogo Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries a battered ceremonial dagger and tarnished kukri as well. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Hedonist, Disease, Insomniac. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Auran, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Star rose quartz (80 gp). Deep green spinel (110 gp). Emerald (1000 gp). 1 Minor magic item.
Rolf Breeden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly silver, has prominent grey streaks. His eyes are a pleasant brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Fortune-teller profession.
History: Born in the east to a Spy, Rolf learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Flaws: Disease. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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