Rolf Marley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears white trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: Calm and collected, he is a well trained Layabout. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Rolf was born on a far northern mountains where he grew up under the tutelage of his father, an expert Layabout. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Job, Military, Immigrant. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is physically well-built. His brown hair has been sun bleached extensively. His blue eyes are passionate and lively.
Personality: Eccentric and domineering, Everard will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform Recently he has begun working with bootleggers and crooks.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Extrovert. Bonds: Attractive, Slave, Rich, Criminal record. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 8000 cp. White pearl (130 gp). White opal (700 gp). Chrysoberyl (130 gp). 1 Banded mail. 1 Masterwork studded leather.
Trey Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a red low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Assassin, but he got bored and became a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Poor. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Chad Carlton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the recently deceased. He takes great joy in being the best Fisher in town.
History: Chad was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and he's in love
Ideals: Gifted, Persistence, Entrepeneur. Bonds: Job, Has a crush. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Carnelian (50 gp). 1 Half-Plate.
Ralf Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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