Odo Eastoft, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a green suit, brown shirt, and tan tie. He keeps his long white hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Odo was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business.
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Job, Nature. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Alex Watson, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in a clean violet cloak covering his clean studded leather. His blonde hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Moss agate (7 gp). Malachite (7 gp).
Charles Hailey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His whole body is exceptionally muscular. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Soapmaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Insane, PTSD. Bonds: Immigrant. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Hunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tan trousers with green and violet striped suspenders. He wears various colorful collared shirts. He keeps his golden hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Flaws: Insomniac. Bonds: Poor, Criminal record, Nature. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kyle Tinley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Priest does. He carries with him a set of scimitars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich western family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Priest for hire.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist, Gifted. Bonds: Job, Rich. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. Banded agate (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!