Justin Clayton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears just a brown suit. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of northern immigrants he idolized his mother. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Immigrant, Slave. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 27000 sp.
Conrad Adley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a yellow coat over a black low-cut shirt, and a small hat upon his head, he is not a threatening figure. He has a red handlebar mustache and slicked back red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Justice, Entrepeneur. Flaws: Secretive. Bonds: Rich, Family. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Everard Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Banker again.
Ideals: Entrepeneur, Disciplined. Bonds: Attractive, Job, Immigrant. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. 1 Thunderstones.
Balimaar Harper, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Layabout, but he got bored and became a Ruler. He has set out to sabotage the competition.
Motivation: To clean up the streets; and to be a layabout again
Flaws: Ugly, Insane. Bonds: Guardian, Military, Job. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Jasper (30 gp). Golden pearl (110 gp). Jasper (30 gp).
Ralf Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is still thick. He has a tattooed face.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Malachite (8 gp).
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