Trym Westbrook, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His clothes are grease stained in places. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp.
Balimaar Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy, Selfish, Mundane. Bonds: Family. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
Possessions: 38000 sp.
Guy Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of northern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac.
Ideals: Professionalism. Flaws: Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1500 sp.
Don Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Farmer uniform. He keeps his white hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. Don was born on a far western forest where he grew up under the tutelage of his father, an expert Farmer. He has set out to sabotage the competition.
Motivation: To be a Guard again; and an old rival family wants him found
Flaws: Depressed. Bonds: Job, Family, Nature, Immigrant. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Heward Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He has a slight overbite and is overall scrawny. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.
History: Heward was born with his mother's beautiful face. Heward was born on a far northern island where he grew up under the tutelage of his mother, an expert Fortune-teller. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Masseuse again; and sabotage a competitor
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Job, Immigrant. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Average lock.
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