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NPC Generator

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Advanced [show]


Richard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is matted, messy, and big. His thin eyebrows rest above his beady brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Armorer.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy, Insane. Bonds: Job. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Richard Snowdon, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. White pearl (150 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Godfrey Camden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large violet jacket. His black hair is unkempt and raggedy. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Godfrey Camden, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Blue quartz (10 gp). Jet (130 gp). Bloodstone (60 gp).


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a brown poncho over his likewise colored trousers and shirt and is in decent physical shape. He wears his golden hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a great chef.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic, Gifted. Bonds: Attractive, Religious, Criminal record. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

William Stanton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gomory Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Gomory Ashton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. Old masterpiece painting (900 gp).


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a violet tunic with red highlights, and long blue pants that bunch up around his shoes. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gunter hails from a village terrorized by goblins. He worked as a nervous Carpenter and found it very stressful. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Gunter Kendal, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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