Kyle Allerton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He usually wears his white robe and has his greataxe always slung over his shoulder. His whole body is exceptionally muscular. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Roofer profession.
History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business
Ideals: Gifted. Bonds: Immigrant, Job, Mentor, Nature. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Geoffrey Rayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the east. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption.
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Poor. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Aldous Paxton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. He has black hair. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Sellsword, who enjoyed hunting, Aldous was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.
Motivation: To unite with his brother.
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 15000 cp. 1 Simple lock.
Adelard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend
Flaws: Addict. Bonds: Criminal record, Rich, Nature, Adventurer. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 60 pp.
Gerard Morley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He is physically well-built. He wears his brown hair up in a very large beehive style do. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Gerard studied abroad. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's father didn't care for him much, and the feeling was mutual. Some 8 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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