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NPC Generator

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Advanced [show]


Adam Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a black and white handkerchief worn on his right side. His brown hair is smooth and relatively long. His hazel eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cook job and began his own company from there.

Motivation: He seems to be bored by most things; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Shy, Mundane. Bonds: Job. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Adam Stanley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Tourmaline (100 gp). Freshwater pearl (15 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Merton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His white hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Pacifist. Bonds: In love, Rich, Adventurer. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Theodoric Merton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 60 pp. 1 Banded mail. 1 Breastplate.


Social Check DCs


Cory Fidget, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Cory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local mayor

Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Fidget, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)6 (-2)
Skills Athletics +1, Performance +0
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has a hunchback. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Trym Budd, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 3 (-4)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Brown-green garnet (140 gp). Jet (140 gp). 2 Smokesticks.


Social Check DCs


Anselm Bristol, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears baggy yellow pantaloons and a grey scarf. His golden hair is still thick. His violet eyes peer out from beneath his Stetson yellow hat.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Shoemaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Fighting. Flaws: Insane, Shy, PTSD. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Anselm Bristol, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Cloth of gold vestments (150 gp). Solid gold idol (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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