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NPC Generator

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Advanced [show]


Gerard Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple black robe with white stripes complete with hood. His blonde hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with painting.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Blacksmith and found it very stressful. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Artistic, Gifted. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Gerard Middleton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 12 (+1)18 (+4)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Simple lock.


Social Check DCs


Richard Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin green vertical stripes and white pants. His skin is fair and his fingers are delicate and long. His tied-back hair is red. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Richard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Military, Mentor. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Richard Warwick, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Raymond Barton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1400 sp. 1 Half-Plate.


Social Check DCs


Thomas Tatum, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His hair is cut close to his head. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small forest village. He moved out west to avoid the crime he committed. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Thomas Tatum, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Don Law, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He wears a wide-brimmed hat to cover his moderate length white hair. His face is scarred and worn.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Don was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He became a Merchant soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Don Law, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 5 (-3)8 (-1)
Skills Investigation +5, Perception -1
Senses Passive Perception 9
Languages Common, Elven, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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