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Advanced [show]


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His hair is white, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Bonds: Attractive, In love, Rich, Adventurer. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Odo Beitz, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Robert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has moderate length blonde hair. He has gray eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: He got into the Dilettante business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Enemies, Job. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Robert Beitz, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (12 gp). Black opal (900 gp). Violet garnet (600 gp).


Social Check DCs


Theobald Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood, and he perpetually has his halberd ready. He keeps his long red hair kept up in a rat tail. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in halberd use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Theobald Morley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Altham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 18 (+4)7 (-2)
Skills Animal Handling +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. Moonstone (30 gp). Brown-green garnet (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing the road beaten gear of a warrior. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.

Motivation: To protect his home; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Guardian, Religious, Family. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Ernest Blyth, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)7 (-2) 6 (-2)9 (-1)
Skills Religion +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Tiger eye turquoise (5 gp).


Social Check DCs

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