Bertram Clifton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Elven, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Theodoric Atterton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long auburn beard, and similarly colored long hair. He has gray eyes and a grey hat with a white feather.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Banker in town.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (900 gp). 1 Masterwork Common Melee.
Arnold Nibley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His golden hair is singed and shortened. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Dustin Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers red and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his sword ready. He sports a long black beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Secretive. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Arnold Riley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet top hat and violet clothes. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north to a Shoemaker, Arnold learned a great deal about his mother's area of expertise. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac
Flaws: Ugly, Fearful. Bonds: Job, Family, Criminal record. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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