Raymond Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears brown painted combat armor at almost all times. He has golden hair. He has gray eyes and a brown hat with a green feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Gifted. Bonds: Job, Religious, Rich. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp.
Guy Marlee, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He has a long white beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.
History: Born in the west to a Ruler, Guy learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He's in love; and balancing his hectic life and new ruler responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kody Denholm, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a scythe on his belt. He wears his brown hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is calm most of the time but flees social interaction. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the east. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 300 gp.
Wymar Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.
History: The child of northern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and to pay off his debts
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Debt. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2400 sp. Black star sapphire (600 gp). Moss agate (15 gp). 2 Tanglefoot bags.
Gerard Hayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mason. His hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Navigator, but he got bored and became a Mason. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: To protect his home; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Insane. Bonds: Religious, Job, Guardian. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Rose (40 gp). Red garnet (110 gp). Iolite (40 gp).
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