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Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered tan stockings. His black hair is greasy and uncared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Ugly, Insane, Impulsive. Bonds: Nature, Slave. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Conrad Royston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered spear and tarnished shortspear as well. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Conrad was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Conrad Royston, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2200 sp.


Social Check DCs


Adam Hallewell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears an entirely pastel suit with black socks and a vest with buckled shoes. His golden hair is long and unkept. He wears a mask on his face.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Adam Hallewell, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Flaws: Hedonist. Bonds: Attractive, Family, Poor, Nature, Adventurer. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Kody Webley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny aquamarine earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Kody Webley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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