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Advanced [show]


Drogo Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is auburn and curly. His fierce blue eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Drogo Perry, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anthony Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long golden beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: Anthony hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Depressed. Bonds: Enemies, Nature, Has a crush. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Anthony Chatham, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)18 (+4) 13 (+1)12 (+1)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He was born into a rich family. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable, Gifted. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Adelard Branson, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His green eyes peer out from beneath his deerstalker black hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Poor. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Dustin Tindall, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)10 (+0) 8 (-1)17 (+3)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: To end his boredom; and to be a bounty hunter again

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Ruler

Voice: Whispers

Attributes [hide]

William Shelley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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