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Advanced [show]


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Disciplined. Flaws: Secretive. Bonds: Attractive. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Gerald Kelsey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.


Social Check DCs


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with yellow highlights, and long violet pants that bunch up around his shoes. He has a small bristly mustache and wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and wants his loneliness to end

Ideals: Opinionated, Gifted. Bonds: Immigrant, Has a crush, Military, Criminal record. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Tim Nash, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Percival Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is bristling with hidden weapons, mostly warhammers and pickaxes. He has moderate length chestnut hair. His blue eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist. Bonds: Criminal record, Job, Rich. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Percival Brent, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kody Hayden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a blue poncho over his likewise colored trousers and shirt. His tied-back hair is black. This green eyed westerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Immigrant, Slave. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Hayden, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Criminal record, Rich. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Woods, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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