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NPC Generator

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Advanced [show]


Gerald Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white tunic with pastel highlights, and long brown pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Nature, Adventurer, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Gerald Chester, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He is portly but not overly obese. His brown hair is heavily combed to the right. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Impeccable. Flaws: Secretive. Bonds: Religious, Criminal record. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Digby, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 17 (+3)17 (+3)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Blue sapphire (800 gp).


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a pastel scarf. His auburn hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich southern family. A gifted student he started as a Barrister, but he got bored and became a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: To clean up the streets; and money/treasure

Ideals: Justice. Flaws: Cynical. Bonds: Rich, Job, Guardian. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Bertram Remington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1700 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Solomon Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Sensitive, Fearful. Bonds: Poor, Nature. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Ogden, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears pastel leather gloves, a pastel jacket, and tight pants. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arnold was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Arnold Ryland, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 9000 sp.


Social Check DCs

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