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NPC Generator

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Advanced [show]


John Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Selfish, Hedonist, Insane. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

John Washington, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Chalcedony (50 gp).


Social Check DCs


Alexandre Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Mentor. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Alexandre Chester, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Banded agate (13 gp). 2 Holy water.


Social Check DCs


Kody Westcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. His eyes are green and beady.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Kody hails from a village terrorized by illithids. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is greedy; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Enemies. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Kody Westcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).


Social Check DCs


Frederick Gentry, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and to find somewhere to settle down

Ideals: Joker. Flaws: Ugly, Fearful, Mundane. Bonds: Rich, Criminal record. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Frederick Gentry, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)3 (-4) 14 (+2)8 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered sai and tarnished sickle as well. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Gomory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He was granted arcane powers by his dying brother.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Religious, Job. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Gomory Rutland, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs

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