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NPC Generator

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Advanced [show]


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. He wears his hair in dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Alex Van Es, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up. His gray eyes peer out from beneath his Stetson black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and regain custody of his daughter

Ideals: Disciplined, Logical. Flaws: Secretive, Racist. Bonds: Family. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Frederick Staurheim, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His black hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Poor, Has a crush, Mentor. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His silver hair is singed and shortened. His amber eyes peer out from beneath his small black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Cory was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Armorer for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Slave, Job. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Graham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple black robe with brown stripes complete with hood, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. He has a dull look in his gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Shy, PTSD. Bonds: Mentor. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Drogo Marley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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