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NPC Generator

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Advanced [show]


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Glassblower.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Hedonist, PTSD. Bonds: Job, Mentor. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Geoffrey Dalton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Smoky quartz (80 gp).


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a black low-cut shirt, and a deerstalker hat upon his head. He is bristling with hidden weapons, mostly longswords and shields. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are hazel.

Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Pacifist, Joker. Bonds: Criminal record, Religious, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Bertram Richie, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 12 (+1)19 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts, and sports empty pouches on his belt. His hair is long and black with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and he's in love

Ideals: Impeccable, Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Robert Atterton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)18 (+4) 8 (-1)6 (-2)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp. Red garnet (90 gp). 1 Half-Plate.


Social Check DCs


Reynard Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Fighting, Passionate. Flaws: Addict, Shy. Bonds: Attractive, Nature. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Hailey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a black handlebar mustache and slicked back black hair. His brown unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 5 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the north, certain he would find work there.

Motivation: To be a Layabout again; and wants to open a new tavern

Flaws: Disease, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Abram, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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