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NPC Generator

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Advanced [show]


Drogo Washington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a robe, a symbol of death around his neck, and a rapier on his belt. His brown hair is lengthy and is close to two feet long. He has a dull look in his violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Drogo Washington, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 1 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)16 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Kirby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy black suit. His hair is long and silver with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His amber eyes peer out from beneath his top black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Immigrant, Religious. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Kirby, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)16 (+3) 12 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly longswords and scimitars. His brown hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Addict, Insomniac, Fearful. Bonds: Criminal record. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Huxley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Freshwater pearl (13 gp).


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears grey painted combat armor at almost all times. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a body guard and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Addington, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 16000 cp.


Social Check DCs


Charles Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and he perpetually has his shortbow ready. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Charles Branson, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp. Obsidian (7 gp).


Social Check DCs

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