Adam Enfield, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and has a large red mantle and cape that has been intricately interwoven into his violet robe. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Professionalism, Optimist. Bonds: Attractive, Nature, Rich. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. 1 Breastplate. 1 Darkwood Shield.
Odo Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 29000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hunter Sydney, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, blue, dusty cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has achieved small success as a Stableman.
Motivation: Wants a kiss; and to be a miller again
Ideals: Philantrophist. Bonds: Military, Poor, Job, Has a crush. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Gerald Carlton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy green suit. With a patchy golden beard and wild golden hair. His green unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gerald was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He has worked as a Cartwright like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Disease, Racist, Forgetful. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Alex Stapleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports black clothing, slightly heavier than average wear. He wears a feathered hat to hide his balding. He has several tiny opal earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: When he was but 3 years old his parents immigrated from the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
