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John Home, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky blue painted plate armor, and a wedding ring on his left hand. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: John hails from a village terrorized by illithids. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Ideals: Disciplined, Joker, Persistence. Bonds: In love, Enemies. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

John Home, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 9000 sp. Star rose quartz (30 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Sardonyx (30 gp).


Social Check DCs


Theodoric Walpole, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He wears a broad hat to cover his moderate length golden hair. His blue eyes are passionate and lively.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Rich, Adventurer. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Theodoric Walpole, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: Born to a Fletcher, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Adventurer, Poor, Nature, Attractive. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Drogo Adley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His hair, while still mostly black, has prominent grey streaks. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raymond was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly, Forgetful, PTSD. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Raymond Snowdon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)10 (+0) 18 (+4)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (100 gp). 3 Holy water. 3 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Reynard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a red cloak and cross-gartered blue stockings and is in decent physical shape. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his mother. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant, Military. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Reynard Kitchur, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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