Diggory Preston, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. With bright auburn hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his sister; and he desires power and/or immortality
Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
John Upton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears baggy white pantaloons and a tan scarf. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to raise his children well; and someone believes him a fraud
Ideals: Logical, Persistence. Bonds: Nature, Enemies, Family. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ernest Hadlee, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. He wears a broad hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Entrepeneur. Flaws: Disease, Addict, Ugly. Bonds: Poor, Job. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Hubert Mori, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears a tan small hat and tan clothes. He has a very tight haircut. He has several tiny emerald earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature, Family. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 9000 cp.
Arnold Blyth, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
