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NPC Generator

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Advanced [show]


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Architect.

Motivation: To be a Interpreter again.

Ideals: Gifted. Bonds: Job, Enemies, Rich. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Tim Tinley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. Golden yellow topaz (700 gp). Pink pearl (120 gp).


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. With a patchy silver beard and wild silver hair. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Nature. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Cory Birkenhead, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Wymar Ashley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man prefers to wear green pants and tee shirts. His white hair is cut jaggedly and amateurishly. He has green eyes.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: In love, Rich, Job, Attractive. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Wymar Ashley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 9 (-1)12 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His skin is also unnaturally pale. He wears his white hair down. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: He wants revenge against drow; and to be a mercenary again

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Windsor, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His long black hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: Born to a Bowyer, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Passionate, Philantrophist. Bonds: Attractive, Poor, Family. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Wesley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs

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