Alexandre Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.
History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Sensitive, Selfish. Bonds: Mentor. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 sp. 8 Acid flasks.
Alexandre Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and he perpetually has his rapier ready. He keeps his long red hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Alexandre hails from a village terrorized by goblins. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Impeccable. Bonds: Family, Enemies, Military. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +4
Possessions: 800 gp. Sard (30 gp). Rhodochrosite (14 gp). Jade (110 gp). Violet garnet (1400 gp).
Thomas Hackney, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Healer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the south
Ideals: Optimist, Pacifist, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
John Leighton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His blonde hair is styled in orderly dreadlocks. His eyes are brown and catlike.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and he has decided he is irredeemable
Ideals: Extrovert. Flaws: Hedonist. Bonds: Military, Criminal record, In love. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
William Dayton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears an entirely black suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. He wears his blonde hair up. His eyes are likewise green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Painter, William learned a great deal about his mother's area of expertise. William was born on a far northern plains where he grew up under the tutelage of his mother, an expert Painter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Immigrant. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 17000 cp.
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