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Advanced [show]


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His auburn hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Blacksmith, Bertram learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Philantrophist, Joker, Fighting. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Bertram Tickle, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform. He carries a battered axe and tarnished longsword as well. His brown hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.

History: He got into the Spy business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To be a Barkeep again.

Ideals: Fighting, Athletic. Bonds: Job, Attractive. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Dustin Myerscough, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)6 (-2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Balimaar Kenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His red hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and wants to raise his children well

Flaws: Cynical. Bonds: Attractive, Family, Religious. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Balimaar Kenley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Jasper (50 gp).


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Gifted from a young age, Gunter studied abroad. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Pacifist, Gifted. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Gunter Chatham, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Simple lock.


Social Check DCs


Lewis Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His brown hair is braided into rings. He has a dull look in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of drow once and for all.

History: Lewis was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Lewis Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 5 (-3)10 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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