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NPC Generator

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Advanced [show]


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. He has styled his brown hair well, parting it to the right. His eyes are violet and he is always smoking a pipe.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Ernest studied abroad. Ernest was born on a far eastern desert where he grew up under the tutelage of his father, an expert Barkeep. He became a Barkeep soon after.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Hadlee, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Alexandrite (200 gp). 4 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has the majority of his body covered in plate. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He became a Detective soon after.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Arnold Graham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Cook, Manfred learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Cook for hire.

Motivation: To get a good night's sleep; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Religious. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Rutherford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Peridot (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue coat over a violet low-cut shirt, and a deerstalker hat upon his head. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Justice. Bonds: Criminal record, Poor, Job. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

John Thornton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a grey and tan handkerchief worn on his left side, he is not a threatening figure. He keeps his brown hair in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: John was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. In the meantime he has taken over work as a Barber and occasionally as a mercenary.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Disease, Shy, Addict, Fearful. Bonds: Job, Adventurer. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

John Colby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs

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