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NPC Generator

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Advanced [show]


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His golden hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Architect mother left him crippled. He has never given up on his music dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Don Ansley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He sports a long black beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Navigator, his mother struggled to pay the bills. His childhood dream was to be a Navigator, but he was a colossal failure. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Chatham, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


Cory Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Nature, Family. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Cory Carlyle, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black pearl (300 gp). Alexandrite (300 gp). Rhodochrosite (16 gp). 1 Silk rope.


Social Check DCs


Shane Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His white hair is drawn into a tight pony tail with a dagger scrunchie. This green eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Poor, Religious. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Shane Hartford, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. Rose (20 gp). 1 Magnifying glass.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a lot of dark rich colors, with gold accents. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Knight

Voice: Raspy

Attributes [hide]

Anselm Birkenhead, Male Human Fighter 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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