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NPC Generator

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Advanced [show]


Rolf Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and doesn't want to be a guard and was forced into it by his family

Ideals: Joker, Logical. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Rolf Dumph, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His hair is blonde and curly. His eyes are a pleasant violet.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Don Wilberforce, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Bernard Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears black trousers with tan and green striped suspenders. He wears various colorful collared shirts. He has a hunchback. He has a very tight haircut. He has amber eyes and a black hat with a tan feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 13 years.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Bernard Altham, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His feathered hat is riddled with cuts and holes. His eyes are green and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Born to a Adventurer, his mother struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Rolf Rayden, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Guy Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow Stetson hat and yellow clothes. His black hair is heavily combed to the left. His eyes are amber and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Guy Wheatley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs

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