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NPC Generator

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Advanced [show]


Theodoric Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic, Shy, Disease. Bonds: Poor, Job. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Mori, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Sydney, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He has blue eyes and a blue hat with a grey feather.

Personality: Calm and collected, he is a well trained Fisher. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He inherited the family business which he has now maintained for 2 years.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Joker. Bonds: Job, Rich, Nature, Criminal record. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Gomory Sydney, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Athletics +2, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Healer’s kit. 1 Average lock. 1 Disguise kit.


Social Check DCs


Godfrey Clinton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of southern immigrants he idolized his mother. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Military, Rich. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Godfrey Clinton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 7 (-2)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His red hair is thinning but still full. His eyes are violet and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Disease, PTSD. Bonds: Military. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Adelard Rutherford, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)6 (-2) 17 (+3)7 (-2)
Skills Arcana +0, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. Roland was born on a far eastern island where he grew up under the tutelage of his father, an expert Cook. He struck the Cook job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Roland Winterbourne, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1200 sp. Red spinel (40 gp).


Social Check DCs

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