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NPC Generator

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Advanced [show]


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: Born in the north to a Painter, Gerald learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Has a crush, Job. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Myerscough, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 100 gp. Fire opal pendant on a fine gold chain (1000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Randal Spaulding, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His head has been shaved. His amber eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Slave. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Randal Spaulding, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Everly, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his white hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Diggory will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Extrovert, Fighting. Flaws: Addict, Insomniac. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Diggory Everly, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Tanglefoot bags.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Nature. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Godfrey Graeme, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)8 (-1) 16 (+3)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 100 gp.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears a feathered hat to cover his moderate length golden hair. His eyes are green and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Gerald Adley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Rose (80 gp). Azurite (16 gp). 1 Silk rope. 1 Superior lock. 1 Disguise kit. 1 Spyglass.


Social Check DCs

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